That still largely applies here but this time you need to hit them in their soft undersides or your missiles will just bounce off. I remember in the original M2, you just plugged them with missiles as fast as you could when they appeared. Pretty neat puzzle involving you steering an Autoad to drop Super Missiles onto platforms to make a path for Samus.įighting Metroids in this game is between annoying and dangerous. Not all of them do that but it’s one of those things that got me to do a double-take. I might not’ve been paying attention in other games, but this was the first time I noticed that destructible blocks could actually regenerate themselves after a moment. You actually get the Ice Beam near the end of the game, but you get Space Jump relatively early so you’re still free to explore without your floating platforms. You get items in a different order and because beams actually stack in this game, you don’t need to remember where the Ice Beam was before you tackle the final area. You still have the hidden tank upgrades that require different powerups to access, but that’s typical Metroid for you. Parts of the original game were changed around to account for new content such as Power Bombs and the Speed Booster. Things are a little bit different now and that extends to more than just the graphics. You land and leave your ship and prepare to start kicking ass all over the planet. The Galactic Federation, realizing the threat that the Metroids serve to the galaxy’s peace, orders Samus Aran to go exterminate them on their homeworld of SR388. The story’s still the same as in original Metroid II. A bigger view area, actual colors, better spritework, more items, new items that weren’t in the original Metroid 2, new bosses… It sucks that this was DCMA’d by Nintendo, though who would’ve thought they were remaking this game too after the poor reception of Other M and Federation Force? But yeah, my poor memory of the original will lead to poor comparisons, so forgive me for that ahead of time.Īnother Metroid 2 Remake looks to try to give this game the Zero Mission treatment. I haven’t beaten the original Metroid because of that, actually. I haven’t gone back because I’m honestly spoiled by things like the automap. It was okay but I didn’t really get into it. I don’t really remember much about it, other than I got lost about constantly. I own the original Metroid II and I only beat it once many years ago, with a clear time of 10h07m. I got locked out of the extra features because I suck, but more on those later. I used an Xbox 360 controller and according to the final stats screen, it took me 4h47m44s to finish the game, with 84% item completion. This review covers v1.2.10, and I didn’t know 1.3.1 was already out by the time I finished.
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